

This project challenged me to really showcase and sharpen my skills in UI driven actions.The UI elements were all made using FIGMA.

I used FMOD to implement sounds for this project as it is generally easier for me to create an audio manager and to organize sound files. Currently I am working on creating a showcase of all the audio in game and also the addition of dynamic music.

Being one of the lead programmers in this project allowed me to experiment and learn a lot of new ways to implement interactive UI functions and sound systems.

Role: UI Design, Sound Design, Programming and VFX
A first-person survival game set on a zombie infested island. All sounds and music were recorded then edited in Audacity and implemented using FMOD. UI elements are all original and intuitive, such as menu buttons with their own sfx. In this project I learned some basics of particle effects such as muzzle flash, explosions and blood damage along with bullet tracers and recoil animation.

Role: Sound Design, UI Design, Programming
A fast-paced bomb defusal game, combining digital gameplay with a custom-built Arduino Uno controller. Players must match the correct wires shown on screen using physical inputs to successfully defuse the bomb before time runs out.Sfx were sourced online then sampled and implemented using FMOD. UI elements were made on Adobe photoshop.

Role: Programming, UI Design
A 2D tower defense game where players strategically place defenses to fend off waves of enemies while managing limited resources. I took on a major role in this project as the lead programmer and UI designer, developing core gameplay systems, enemy pathing, and an intuitive interface to support player decision-making.
© Omid Fanaei. All rights reserved.







